#ifndef NEWGAME_H
#define NEWGAME_H


#include <iostream>
#include <fstream>
#include <string>
#include <SFML/Graphics.hpp>
#include <sstream>
#include <unistd.h>

#include "var_define.h"
#include "World.h"
#include "Screen.h"
#include "Fighter.h"


using namespace std;
using namespace sf;

class NewGame
{
    public:
        NewGame(Screen* s = NULL);
        ~NewGame();
        int main();
        inline void setScreen(Screen* s) {screen = s;}

    private:
        Screen* screen;
        Event event;
};

#endif // NEWGAME_H
